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Easter xeno egg

A very quick model for easter, an excuse to test out marmoset
After i was done i regretted not putting proper effort into the sculpt and just using radial x4 symmetry and spending 1 hour on it, i realized i could have made like tentacles and those alien mechanical-bionical patterns, but oh well, next i will do a facehugger and a small set with more work into the sculpt
Base was done with 8x symmetry

Obviously alien xeno egg themed, 10k tris for base and 10k for egg, 1k texture/normal/spec maps for both
zbrush for high poly, blender for uvs, blender plugin retiopoflow for retopo, substance painter for texture and marmoset for render
After i finished the hand retopo i did a quick zremesh and realize the results were so close for such stuff it probably faster to clean up a zremesh than to retopo by hand. So i did base as decimation, took only top of it and expanded by hand